iOS developers build applications for mobile devices powered by the iOS operating system. They build, test, and refine mobile applications for Apple iOS. Interviewing iOS candidates commonly consists of basic and advanced questions to assess technical ability. We sourced these questions from the iOS community based on developers’ own interview experience and what our clients found important to ask. Could you use help hiring iOS developers? Scalable Path’s experienced Talent Acquisition team can help.
These are the types of questions typically asked during iOS interviews. We created them to help you test your understanding of the popular programming language, or guide your initial technical screening with iOS candidates.
Closures are self-contained blocks of functionality that can be passed around and used in code, much like functions. However, closures have the ability to capture and store references to any constants and variables from the context in which they're defined. This makes them a powerful tool for handling asynchronous operations and for simplifying code that needs to be passed around as an argument.
The Bundle ID is a unique identifier for an iOS or macOS app, and it is used to identify the app in Apple's ecosystem. The convention is to use reverse domain notation to construct Bundle IDs. On the other hand, the App ID has two components: Team ID and Bundle ID. The Team ID is a unique identifier for a development team and is used to identify the team's developer account. The Bundle ID is appended to the Team ID to create a unique App ID that can be used to match the app with its provisioning profile.
The Apple Developer Program membership uses certificates to establish a secure connection between the developer's computer and Apple's servers when building and distributing apps. There are two types of certificates that developers need to be aware of: development certificates and distribution certificates. Development certificates are used for testing apps on devices and in the simulator, while distribution certificates are used for submitting apps to the App Store or distributing them through other means.
My experience with Accessibility tools on iOS includes using VoiceOver and Switch Control to create more accessible apps. VoiceOver is a built-in screen reader that provides spoken feedback to users who are blind or have low vision, and Switch Control is a feature that enables users with physical disabilities to navigate through their devices using switches. I've also worked with Guided Access, which helps users stay focused on a specific app or task, as well as AVFoundation and UIAccessibility APIs.
Mac Catalyst is a technology that enables developers to reuse the same codebase as their iPad apps to build native Mac applications. With Mac Catalyst, developers can take advantage of the iPad's powerful hardware and rich app ecosystem to create Mac apps that are optimized for macOS. This technology allows developers to bring their iPad apps to the Mac with minimal effort and also provides users with a wider range of apps to choose from.
The iOS architecture consists of four layers, with the hardware as the bottom layer. The four layers are:
**Core OS: **This layer provides low-level iOS technologies, including the Bluetooth Framework, Accelerate Framework, and Security Services.
**Core Services: **This layer provides services that are used by upper layers, such as in-app purchases, iCloud storage (CloudKit), Address Book Framework, and HealthKit Framework.
**Media Services: **This layer enables all technologies related to audio and video, including frameworks such as UIKit Graphics, Core Animation, AV Kit, and the Media Player Framework.
**Cocoa Touch: **This topmost layer includes touch and motion capabilities, with frameworks such as EventKit and GameKit.
Each layer builds on top of the previous one, and each layer provides a different set of functionalities and APIs. The layers work together to create the iOS experience, from the low-level hardware access to the touch and motion capabilities that users interact with on a daily basis. Understanding the role of each layer is important for iOS developers to build robust and efficient apps that take advantage of all the available APIs and frameworks.
An iOS application can be in one of five possible states. The first state is Not Running, where the app is not running at all, and can transition to the Inactive state. In the Inactive state, the app is running but not receiving events, such as during a phone call or when transitioning to or from the background, and can transition to the Active, Background, or Not Running state. The Active state is where the app is running in the foreground and receiving events, such as user input or network activity, and can transition to the Inactive or Background state. In the Background state, the app is running in the background and executing code, such as playing audio or receiving location updates, and can transition to the Inactive or Suspended state. Finally, the Suspended state is where the app is in the background but is not executing code and can transition to the Background or Not Running state. It's important for iOS developers to understand the different app states and the conditions under which an app transitions between them, as proper management of app states can help to ensure that apps are efficient, responsive, and don't drain the device's battery unnecessarily.
ARC stands for Automatic Reference Counting. It's a feature in Swift that manages an app's memory usage automatically, making it unnecessary for the developer to manually allocate and release memory for objects created during runtime. ARC works by creating a new class instance using init() and allocating memory space to store the instance's information. During the lifetime of the instance, ARC tracks how many properties, constants, and variables currently refer to the object. When the number of references to the object reaches zero, ARC automatically frees memory by calling deinit(). This process ensures that objects are automatically deallocated when they're no longer needed, preventing memory leaks and improving the performance and stability of the app. Understanding ARC is crucial for Swift developers to write efficient and reliable code.
A lazy variable is a special variable in Swift that has a value that's only calculated when and if it's requested at runtime, saving processing power if its value isn't actually used. Unlike other variables, lazy variables aren't initialized immediately. Instead, they're declared as a closure that determines the value of the variable. This closure is often a computationally expensive function, and by using a lazy variable, developers can avoid calculating its value until it's actually needed. When the variable is accessed for the first time, the closure is executed, and the value of the variable is calculated and stored. On subsequent accesses, the stored value is returned directly. Lazy variables can be used to improve the performance and efficiency of an app by deferring the computation of expensive values until they're actually needed. Understanding how lazy variables work is essential for Swift developers who want to write efficient and optimized code.
KVO stands for Key-Value Observing, which is a Cocoa programming pattern used to notify objects about changes to properties on other objects. The main use case for KVO is the communication between logically separated parts of an app, such as models and views. To use this pattern in Swift, the observable property needs to be marked with the @objc attribute and the dynamic modifier. This is because KVO relies on dynamic dispatch, which is only available to objects that inherit from NSObject. It's important to note that KVO can only be used with classes, not with structs or enums. By using KVO, developers can build a more reactive and responsive app, where changes in one part of the app are immediately reflected in other parts. Understanding how to use KVO in Swift is important for developers who want to build well-structured and maintainable apps.
A phantom type is a generic type that's declared but never used inside the type where it's declared. Phantom types help with type safety by making the compiler aware that different phantom types are incompatible. They are often used to specify constraints that cannot be expressed using regular types. A common use case for phantom types is to prevent comparison between unrelated types, such as a user's ID and age. By using phantom types, developers can ensure that only values of the same type are compared or assigned, reducing the likelihood of runtime errors. In Swift, phantom types are declared using a generic type parameter that's never used in the type definition. Understanding how to use phantom types in Swift is essential for developers who want to write code that's safe and reliable.
Display P3 is a wider color space and color profile that uses 16-bits in each color channel, compared to the usual 8-bits in sRGB. This allows for more vivid and accurate colors on supported devices. However, it's important to consider that the same RGBA values will produce a different color when used in sRGB and Display P3. To ensure that your app looks great on wide gamut displays, compatible Display P3 assets should include the color profile and the correct 16-bit color depth. Code that interoperates between sRGB and Display P3 devices should use the "Extended sRGB" color space, which extends the RGBA range beyond 0.0 and 1.0 to match sRBG while supporting Display P3. By taking these considerations into account, developers can ensure that their app looks great on a wide range of devices, from standard sRGB displays to the latest wide gamut displays.
Deep linking on iOS allows you to link to resources within your app from other apps and websites. There are two common ways to implement deep links: Custom URL Schemes and Universal Links. Custom URL Schemes work by registering a unique URL scheme for your app (such as myapp://) and using it to create links that can be opened in your app. When the user clicks on a link with your app's URL scheme, iOS will open your app and direct it to the appropriate content. The downside to this approach is that it's less secure and can be vulnerable to phishing attacks.
Universal Links, on the other hand, require a two-way association between your app and your website. With Universal Links, you specify the URLs that your app handles and establish a connection between your app and your website. When a user clicks on a Universal Link, iOS checks to see if the app is installed on the device and, if so, opens the app and directs it to the appropriate content. The benefit of Universal Links is that they're more secure and prevent phishing attacks.
In Swift, self refers to the current instance of an object within the scope of a class. It's commonly used to access or modify the properties and methods of the current instance. For example, you might use self to refer to a property within a method of the same class.
On the other hand, Self (with a capital S) is a reference to the type of the current instance. This is useful for creating protocols that require subclasses to implement a specific type. For example, you might create a protocol that requires a class to have a specific initializer with the signature init(foo: Int), and use Self to refer to the type that's conforming to the protocol.
Overall, self and Self are both important concepts in Swift, and understanding how to use them correctly is essential for writing clear and concise code. By using self and Self appropriately, developers can create more robust and maintainable code in their iOS apps.
A variadic function is a function that accepts a variable number of arguments of the same type. In Swift, this is achieved by declaring a variadic parameter in the function's parameter list using the ... operator. To create a variadic function that accepts multiple types, you can use function overloading or use a single variadic parameter of type Any. By using variadic functions, developers can create more flexible and dynamic code in their iOS apps. However, it's important to use variadic functions appropriately and with care, as they can make code harder to understand and maintain if overused or used incorrectly.
Swift function parameters have an argument label for calling the function and a parameter name for use within the function. The default is for the parameter name to be used as the argument label. You can provide a custom argument label or omit the label altogether using an underscore. However, you cannot write a function without a parameter name.
The targetEnvironment() compilation condition allows you to write code that runs only on a specific environment. A common use case is to include code that is specific to the iOS simulator. This is done using a conditional compilation block, which is a block of code that is only compiled when certain conditions are met. For example:
#if targetEnvironment(simulator) // simulator code #else // real device code #endif
In this example, the code inside the #if block will only be compiled when the target environment is the iOS simulator.
The process for configuring in-app purchases starts by signing a Paid Applications Agreement where you agree to Apple's fees and provide your banking information. Then, you must configure your in-app purchase products in App Store Connect and enable in-app purchases capability in Xcode. The next step is to design and create your in-app purchase, followed by testing in-app purchases in Apple's testing environment. Finally, you can publish your app and in-app purchase on the App Store.
ARKit is a software development kit that provides and processes sensor data necessary for AR experiences to work on iOS devices. On the other hand, RealityKit is a higher-level framework built on top of ARKit, which offers advanced features for creating AR experiences, similar to a game engine.
While ARKit provides the necessary tools for detecting and tracking the user's surroundings, RealityKit offers features like importing 3D models, placing audio sources, and user input recognition. Additionally, RealityKit provides multi-device synchronization, which allows multiple users to interact with the same AR experience simultaneously. Overall, ARKit and RealityKit work in tandem to provide developers with a comprehensive toolkit for building immersive AR applications on iOS devices.
This list isn't exhaustive, and interviewing typically includes an assessment of soft skills and technical ability through a take-home assignment or live coding exercise. You can learn more about hiring here.